06
Jul
10

A public service announcement

26
Jun
10

Oh yeah, a blog…

Things have been quite hectic in RL recently – and by ‘hectic’, think ‘sweet baby Jesus, I wish I could pod my colleagues’ – so I haven’t really done much that’s interesting in EVE. Mostly, I get back from work after eleven hours of chaos, log on, say hi to people, think about doing something other than grinding L3 missions, decide that doing something other than grinding L3 missions would require a degree of brainpower I do not currently possess, accept a kill mission, warp in to the mission site, and spend a while blinking at the screen all “huh. Red crosses. I should do something with the red crosses. Do I orbit that one? No. Wait. Orbit <i>that</i> one, then guns on him, missiles on the frigates, send drones after the frigates… right?”, by which time my shields are gone and I’m half into armour. By this point I think even the Angel Cartel is feeling sort of sorry for me.

I did take a suicide shuttle run to nullsec with a friend, though, and that was awesome. We died! It was fun!

Currently my mining alt is sat in a station training up skills. She can fly a Mackinaw and a Hulk right now, but she’s not getting either until Hulkageddon is long long over, by which time I might even be able to afford one. My main is still in a Hurricane (I wub my Hurricane), and actually could afford a battleship at this point, but meh… I get the impression L4 missions would kill me very fast and very painfully right now, especially since I can hardly stay awake long enough to finish the longer L3s. Soon, though! Soon!

29
May
10

The trouble with courier missions

I’ve been spending a bit of time playing my pretty-much-zero-skills-but-dammit-she-has-a-Bestower hauler character recently, trying to get enough standing with one of the bigger corporations to get level 4 courier missions. Courier missions are fairly boring, with the advantage that you can do them semi-afk while reading a book, and the lower-level ones don’t pay very well in either LP or isk, but they are alas a necessary evil, because otherwise the L4 agents just don’t trust you with those 250 units of Frozen Seeds.

There are advantages to courier missions. They’re good money, standing and LP for low-skilled characters; since they’re shorter they speed up the frequency of getting storyline missions, which are good things; they’re fairly low-stress, if you need a break from blowing things up.

And they also have problems. To wit:

1) Any time you mention grinding courier missions this way with the ultimate goal of even more courier missions, there will be someone responding with “omg why would you do that just get the alt some decent implants and transfer a few hundred million isk to her and get her in battleships and start doing L4 kill missions tomorrow!”, which would I’m sure be a great plan if it was remotely feasible, but alas it is not. My main character isn’t even in battleships yet, and won’t be until she’s flying battlecruisers pretty damn well first. Also also: when everything I’ve been doing on my main character recently has involved shooting, it’s sort of nice to do the kind of gameplay that lets you read a book. Can you do L4 kill missions while reading a book? No, no you cannot. And you also cannot navigate via trackpad with your toes, a subject on which I am pleased to report moderate success during courier missions.

2) They’re, uh, sort of boring. A little bit. Well, a moderate bit. Well… yes.

3) You can’t guarantee that a given agent will give you a courier mission. You can pick the category of agent that gives a high percentage of courier missions, and you can cross your fingers, but it is written in the stars that any time you find a high-quality agent and really need just that little bit more LP, you’ll get assigned a kill mission followed by another kill mission followed by, when you come back in four hours so you don’t lose standing by declining too frequently, that sodding banidine mining mission.

4) (Real actual screenshot, seriously.) Look what they did to this agent:

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I KNOW RIGHT.

25
May
10

In time for Tyrannis

Do you want to know how this whole ‘planetary interaction’ thing? Then behold! Eve University is here to help, with the following handy short video tutorial:

(I will admit to being a bit biased here, because a) that’s my corp and b) that’s me and my best Aura impersonation doing the narration. But it actually is a really well-done video, so there you go :) )

19
May
10

Live events

So, CCP is doing this thing where huge big battles happen between NPCs and everyone who wants to join in, tied in to the in-game backstories of various factions warring with each other. At the moment, these events feature the Sansha – creepy zombie slave people – arriving in huge fleets to abduct people from planets. If you’re around, and you can fight, and you feel like responding to the calls posted in Local begging people to come and help, there’s a big, big battle waiting for you.

(I realise there that I said the live events are just about combat, which I don’t know for sure, but I’m guessing is true because what else would they do? ‘Sansha invade Jita 4-4 and lower everyone’s buy orders by 0.04 isk!”)

Anyway, I wasn’t anywhere near the first few, and didn’t hear about them until long after they were over. But today, I was out doing courier missions with my hauler alt in Caldari space when someone in corp chat said something about a live event possibly happening in Halaima, five jumps away.

On the one hand: this is my hauler alt, with minimal skills, who can just about fly a cheap, poorly-fitted frigate, and rumour has it that live events include multiple battleships. Heading out there if there was a live event going on would, no doubt, be suicide.

On the other hand: oh come on, like I’m going to pass up the chance to see this.

I switched the hauler for a frigate and headed over to Halaima. Nothing obvious at the gate, nothing in local right then to indicate whether or not anything big was happening. Hmm. Sansha abduct people from planets, right? So if they’re here, they’ll be at a planet, right? It doesn’t take long to check every planet in a system, so I warped to Halaima I… and saw this:

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Well hey there, Sansha!

By my (pretty hasty) reckoning, there were about 50 Sansha battleships on the field plus other smaller ships, maybe 20-odd players, and a lot of wrecks. Local was now going crazy – ‘official’ Sansha communications describing ’115,000 souls liberated’, people roleplaying Sansha and furious victims, players typing “ASSIMILATE THIS” as they opened fire.

The Sansha were mostly flying Nightmares, a creepily fitting choice:

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Of course, any one of them could probably take out my little frigate with a single shot, but I gambled on them being tied up with targeting the players in bigger ships and headed in regardless:

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More people were arriving now (at least one of them typing ‘LLLEEEEEEERRRROOOOOOOYY JENKINS!!!!!” in Local as they warped in), and the Sansha battleships were taking a battering. I got down to structure, warped off to a station with my engines on fire, repaired the ship and immediately warped back. There are actually advantages to being in a little fast frigate, and the main one in this kind of situation is this: if you manage to get right up close to one of the big huge scary enemy battleships, and you get into a close orbit,  and you’ve got your afterburner running so you’re going pretty quick, then even when they are shooting at you, they’ll rarely be able to hit you often or effectively enough to cause much damage. Triumph! I joined in on several Sansha battleship kills that way.

As the number of players got greater, the number of Sansha ships started decreasing faster and faster as they exploded in a satisfying fiery boom. Soon we were down to six left… then four… two… one… and the field was clear. Congratulations! Cheering! For about four seconds, until the second wave of 50-odd Sansha battleships showed up.

And then CONCORD arrived in a huge fleet, and the Sansha vanished.

This is what the battlefield looked like right after that:

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Every little triangle is a wreck, full of precious, precious salvage and loot. You have never seen a formerly unified force turn on each other as quickly as ours did in the next three seconds. Blue wrecks are abandoned and free for the taking; yellow wrecks belong to somebody, and stealing from one of those means the rightful owner is allowed to kill you without CONCORD intervention, and the more that happened the more wrecks there were, and on, and on, to the point of madness. I made about seven trips back-and-forth to one of the Halaima stations, grabbing what I could from blue wrecks and zooming back to the docking bay to drop it off.

Four million isk of loot, and one hell of a lot of fun.

18
May
10

WAAAAAAARRRRRRRRRRR!

Four wardecs at the moment. Four. Plus at least one troll thread on the official EVE forums about how Eve Uni wardecs innocent mining corps and regularly fields 70-pilot battleship fleets smattered with T2 frigates, which, um.

In the interests of honesty and fair disclosure, I present this sekrit document from Eve Uni’s own forums, dated several years back and lovingly resurrected every few months since. Behold, our tactics!

How EVE University fights their wars
by Patri Allin

How we fight a war -
We form a Grand Blob with 3 people who have been to lots of wars, 20 people who have just taken the tackling class, 5 people who are wondering what a ‘TS’ is, and 1 person who is so new they think this is part of the tutorial. It takes us 10 minutes to figure out if we are a ‘tackler’ or an ‘EW’, and we haven’t even left the station yet.

We find the enemy. As Leader #1 ‘calls a primary’ 4 people put their vote in gang chat, then Leader #2 says ‘Jam that guy’ and somewhere someone stands up from their computer and starts to do the ‘Hammer’, And although nobody ever quite realizes this is what happened, Leader #3 has already been podded by 5 of our own guys who are now super excited they killed an enemy Battleship.

After the dust clears we’ve got 5 people left – shot 5 of the enemy (net loss 45) and for us this is a MASSIVE FREAKIN VICTORY! It is too cause our ships cost 1mil each and thiers about 200. We try to remember which way is home and then fly off in the wrong direction as somewhere nearby, sitting in their pod in a station, someone is thinking this is the best tutorial in an MMO ever.

14
May
10

Some screenshots

It might be true that EVE is just a nice GUI on a spreadsheet, but on the plus side, at least it’s a nice GUI on a spreadsheet. I’m playing with graphics turned way down at the moment to reduce the odds of the client crashing during big fleet ops (nothing like waking up all alone in a system full of hostiles and frantically sprinting for a safespot while typing “fleet reinvite please? also, um, guys, um… where the hell are you?” in squad chat), so here’s a few screen captures from before that.

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Warping to a stargate on the way to a mission. You’d think that after seeing this multiple times a day, you’d get tired of the warp visual effects, but, nope.

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Stabber, tech 1 Minmatar cruiser, at a planet. Stabbers are really agile and great fun to fly, and even though I’ve given up on them in favour of the (slower, tougher, uglier) Rupture, I still find myself wistfully trying to fit as many speed and agility mods to the Rupture as I can just for old times’ sake.

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Speaking of Ruptures, here’s mine on the left, facing down a friend’s Rifter (T1 Minmatar frigate, much loved). I love flying Minmatar, but it cannot be denied that they build ships by stapling four shotguns to a rusty lawnmower and throwing it into space. There are asteroids in this game that look more graceful than the Rupture.

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Sometimes the game gives you nice reminders that this galaxy really is inhabited. Here’s the night side of a planet, showing city lights.

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Grabbed this while passing through Hek, my friendly local trade hub. Spaceship drama of some sort; probably war-related, since CONCORD never showed up. Whoever lives in that tower on the top of Boundless Creation station must get some fantastic views of stuff blowing up on a regular basis.

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Rogue drones are amazingly creepy things. Its little legs were moving as it flew, as well.

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Making stuff go boom during a mission.

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A wartime fleet heading out to find some fun. This is either the fleet that went out to nullsec and zoomed around sightseeing (“Is it just me or does space actually start looking more evil the closer you get to 0.0?”) or the one that got as far as Hek before getting slaughtered, but hey! Both were learning experiences.

12
May
10

On the other hand, if you *do* take an army to Rancer…

Eve Uni got wardecced last week, for the first time in a while. Cue the clamouring warcries of hundreds of bloodthirsty new pilots rushing off to fit their cheap PvP ships, because everyone’s allowed out on fleet ops and many of us like to make stuff go boom.

Since everyone’s welcome, uni fleets tend to be pretty big. The first fleet that formed immediately after the war went live got so big that the FC closed it without being able to take everyone, and many of us were left in stations, to wave handkerchiefs from windows at the departing fleet and glumly polish our autocannons. It wasn’t long, though, before another fleet formed up, and with lots of “*\o/* REJECT FLEET REPRESENT!” we headed out to find some fun.

I’m not entirely sure how the next bit played out, but it went something roughly like this:

1) Fleet #1 tries to find war targets. War targets do not want to play.
2) Fleet #1 gets bored of waiting around stations for war targets to undock, heads out to lowsec to see if any pirates want to fight.
3) Pirates – specifically, the pirates who smartbomb defenceless shuttles, w0e – decide to lie in wait for Fleet #1 along the way, and massacre them with a big battleship gatecamp.
4) Fleet #1 jumps into system.
5) Pirates jump on Fleet #1.
6) Fleet #2, arriving just in the nick of time, jumps on pirates.
7) This happens.

Best first fleet experience ever.

08
May
10

This week in Local

I never used to pay much attention to local chat. I had it in the same window as every other chat channel, for one thing, and it seemed to alternate between silence and angry people yelling at each other, so mostly I just left it alone.

Since spending more time in lowsec, and finding out (the hard way, NOBODY TALK ABOUT THAT FIT ALL RIGHT I TOTALLY HAD A PLAN THERE) why it’s a good idea to keep local in its own window so you know exactly who else is in the system with you, I’ve come round to thinking that local might have its moments.

There are the reactions you get to the arrival of a huge Eve Uni (Ivy League) fleet:

“holy blobbalicious”

And the reactions you get to being a lone member in a shuttle, heading through lowsec to pick up some goodies:

“\o/ Ivy League, how many are behind you, 20ish?”

There are the conversations you only catch a glimpse of:
“*even more generalised response to generalised smack talk… with an American accent*”
And the ones you’re lucky enough to see all the way through:

Pilot 1: anyone in E Uni want to let us know where the fun is happening? or is it super secret
Pilot 1: wouldnt want to blow up your battle plans, etc
Pilot 2: This war is like Visa or American Express.  It’s everywhere you want to be.
Pilot 1: hm. i must have a mastercard then
Pilot 1: cause it aint here
Pilot 2: We do Mastercard too.  Leyla just found that out:   1 Month Eve Subscription, 15 dollars.  1 Tech 2 fitted rifter, 8.3 mil isk.   Getting blown up by a fleet of “newbies”:  Priceless.

And finally, among the constant rain of contract and double-your-isk scams that litter up local in the trade hubs, some still stand out – the ones that didn’t work:

Pilot 1: [Hulk+Fittings]
Pilot 2: nice scam
Pilot 3: Kind of missing the hulk there aren’t you?
Pilot 3: Don’t even have a ship, suppose I could get into my space suit and hold the mining lasers…

And the ones that really should have done (Jita local, but of course):

“TOO LAZY TO SCAM. SEND ISK. tia”

06
May
10

Stupid stuff I have done in EVE, part 1 in a series of many

The other day, set up a new character as a miner. The idea is that she’ll sit in a station training skills for 40+ days with me just logging in to adjust her training queue, until she can fly a Hulk, at which point I’ll transfer her to my main account and no asteroid will be safe ever again.

That was not the stupid thing. The stupid thing follows.

I’d transferred some money from my main account to the miner, so she could buy some implants and skill books, and here’s where things went wrong. Skillbooks were easy enough – they’re a set price at the newbie station where my aspiring miner was based. Implants, on the other hand, were a lot more expensive and worth shopping around for. So:

Step 1: Search market for +3 Memory implant.
Step 2: Find +3 Memory implant fairly cheap two jumps away. Buy it.
Step 3: Search market for +3 Intelligence implant.
Step 4: Find +3 Intelligence implant fairly cheap at another station in the same system. Buy it. Feel smug.
Step 5: Search market for +3 Perception implant.
Step 6: Doorbell rings. WOOHOO INCOMING PIZZA!
Step 7: Collect pizza, garlic bread, potato wedges. Start munching into pizza while absently looking through market browser.
Step 8: On mental autopilot, select cheapest price available and click buy before brain can catch up with fingers screaming NOOOOOOOO, and…
Step 9: Uh-oh.

Buying the cheapest item in a region is not necessarily a bad thing, but buying the cheapest item in a region without checking the location of said item first is Not Wise. I brought up the assets tab to find out where my new expensive implant was, and…

Great. It’s 16 jumps away.
Great. It’s 16 jumps away in lowsec.
Great. It’s 16 jumps away in lowsec in Rancer.

Rancer is a lowsec system on what would otherwise be a major trade route between the trade hubs of Jita and Hek. Since Rancer is a bottleneck system – one way in, one way out – and since a lot of people doing the Hek-Jita run don’t know better than to avoid it, Rancer is almost permanently occupied by opportunistic pirates who want your blood. You do not go into Rancer to shop unless you are planning to bring an army.

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(Pod kills in Rancer in the last 24 hours. Dangerous? You think?)

I did not have an army. I had a newbie ship, a six-week training plan, and a 10-million isk implant sitting in the middle of doom.

Right.

Well, the good news was that I didn’t have much to lose by going to get it. I could (and probably would) lose my ship, but it was a newbie ship, they’re free anyway; I could (and probably would) get podded and wake up a clone vat, but hey, no implants, no big loss. And if I didn’t manage to get the Rancer implant, or got it but immediately lost it by having my pod blown up, well, then I’d be right back where I was now. Literally, thanks to the clone vat. DEATH AND/OR GLORY! I swapped the newbie ship for a shuttle (more agile, still cheap) and set off.

Uneventful highsec system followed uneventful highsec system, and on, and on, until lowsec Crielere – Rancer’s evil little sister. Crielere was fairly quiet, although the names in local featured far too many little outlaw skull-and-crossbones icons for comfort, and the gate into Rancer was littered with wrecks. Tempting though it was to stop off and do some looting (hey, they’ll shoot on sight anyway, right?), I hit jump and held my breath.

After passing through a jumpgate, you’re cloaked for 30 seconds – anyone on the other side of the gate will know that you came through (because the gate goes all glowy), will know who you are (because you’ll appear in local), but won’t know what you’re flying, so it’s a good time to stop and take your bearings. My bearings included a whole more wrecks, and one battleship flashing an ominous red in my overview. Security status minus-something-drastic, huge bounty, bio a few paragraphs of evangelical atheism. O-kay then. Hey, maybe if he gets me I can talk him into a ransom by discussing theodicy! Or, er, not. Anyway, there’s only one of him, so that could be worse, maybe the gatecamp broke up and they’ve all just docked to pick up some sandwiches or something, I’m in a tiny ship that warps quickly and is tough to target, score! I warp to the station where my implant lies, shuttle still in one piece.

Dock. Check list of other pilots docked in station. Oh hey, pirates, there you all are! Plug in implant, pre-emptively say goodbye to 10 million isk, undock fully expecting them to have at least somebody watching the undock ramp, but nope, nothing. Warp to gate.

So here’s the thing: if you warp towards a gate, and you’re hitting the ‘jump’ button like crazy, you should be jumping as soon as you fall out warp, making you pretty near impossible to kill…

Unless the person trying to kill you has a smartbomb, which it turned out my flashy red friend did.

So, a short word about session timers. Session timers stop you doing stuff after stuff has been done to you, or after you, yourself, have done the kind of stuff to which a session timer might apply. You cannot dock immediately after undocking; you cannot switch to ship A immediately after docking in ship B; you cannot jump back through a gate immediately after jumping through it the first time. I’d like to say that I’d remembered this at the time, and that as my shuttle crumpled around me, I was thinking about that 30-second timer preventing me from jumping after my ship was destroyed. Instead I was thinking more along the lines of “!!!!!!!!!!!!!!!!!!!!!IMPLANT!!!!!!!!!”, but the session timer thing, that’s definitely the way it’s supposed to work. The session timer should have got me killed then and there.

However. It turns out that the session timer doesn’t kick in absolutely instantaneously. Close, but not absolutely. So if you’re manically hitting ‘jump’ like your life depends on it, that can kick in just before the timer, and… shuttle went boom, gate went zoom, and with a triumphant cry of “WHERE IS YOUR SAM HARRIS NOW?”, I’m back in Crielere, pod intact.

My alt is now docked up in high-sec once again, all kitted up with expensive implants, learning mining skills. I can’t help but think that after her first hour of life, mining’s going to be a bit of a letdown.




About

A new EVE Online player comes to term with spreadsheets, spaceships and the steepest learning curve in MMO history. (SPACESHIPS, you guys!)

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  • Just passed 4 Dramiels, 4 Drakes, a Loki and a Scimitar surrounding the wreck of a Caldari shuttle. Uh, GF? 6 months ago
  • now, to whittle away another 5 hours at work before I can actually log on to sell the stuff. RL grind sucks. 6 months ago
  • although, didn't spot the 30mil rigs in the cargo until halfway there, hence all the 'OHSHIT IT'S A VELATOR JUMP JUMP JUMP!". Ahem. 6 months ago
  • Sweet, made it to Oursulaert without anybody blowing up my loot-filled Itty IV. Knew it was worth training up Gal Industrial on the alt. 6 months ago
  • Reminder to self: '7 days and I can fly a Machariel!' is not the same as '7 days and I can fly a decently-fitted Machariel well!'. 6 months ago

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